Tornado Vortex Simulation
Developed in Unity using the new ECS (Entity Component System) architecture, the simulation renders hundreds of thousands of fully particles in real-time.
The tornado physics are grounded in real-world equations and atmospheric modeling, with customizable parameters for altitude-based wind speed, drag, pressure systems, and more. To maintain performance at scale, heavy calculations are precomputed and cached depending on each particle's position relative to the vortex.